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"Disaster Island" game project

During the third game project at Futuregames I was responsible for animations and I worked together with one of the game designers to design the enemies of the game.

The player model was made by Valeria Jasim, while I rigged and animated it.

Animation showcase of the player.
Most of my tome was spent on the various forms of movement and to get the strafing work well.

Concepts I made for enemies of the game.

Concepts I made for enemies of the game.

Animation Showcase of the Snake

Ambient Occlusion and Roughness baked into one texture.

Ambient Occlusion and Roughness baked into one texture.

Base colour texture.

Base colour texture.

Normal texture baked from a high poly version of the mesh.

Normal texture baked from a high poly version of the mesh.

The snake shares its rig with the other enemy in the game.
I initially did this to save time so I could make more enemies, but in the end we were only able to implement 2 enemies into the game.

The snake shares its rig with the other enemy in the game.
I initially did this to save time so I could make more enemies, but in the end we were only able to implement 2 enemies into the game.