An outdoors environment made as part of a course at Futuregames.
I wanted to create a large open space with water, and used this as a chance to learn more about Unreal Engine's water plugin. While I am mostly happy with how the water ended up looking, it created a lot of issues for me with the terrain sculpting and was a huge time-sink for me.
The landscape mostly blends between two different sand materials, but it also has a rock materials for the walls that utilizes tri-plannar projection to avoid texture stretching.
Video Render of the environment.