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"Like Clockwork" Prop showcase

A collection of props that I made during the end of the second game project at Futuregames.

While my main responsibilities were on the animations I had to pick up some extra tasks towards the end so we could deliver a complete game experience. All these assets, as well as the logo, were made in about 3 days.

The fusebox serves as a key element to some of the game's puzzles.
To make it fit the aesthetics of the game I decided to paint it in a clear colour and add some height variation with the thickness of the paint.

The fusebox serves as a key element to some of the game's puzzles.
To make it fit the aesthetics of the game I decided to paint it in a clear colour and add some height variation with the thickness of the paint.

Compilation of the environment assets I made for the game.
Most of these are intractable objects in the game.

Compilation of the environment assets I made for the game.
Most of these are intractable objects in the game.

A mock-up for how the textures were intended to look.

In the game most prop textures would instead but tileable so they could be re-used across multiple assets.

A mock-up for how the textures were intended to look.

In the game most prop textures would instead but tileable so they could be re-used across multiple assets.

The logo for the game, which I designed during the last week of the project.

The key point was to combine the old feeling of gears and steam machines with the greenery of the game.

The logo for the game, which I designed during the last week of the project.

The key point was to combine the old feeling of gears and steam machines with the greenery of the game.