During my second game project at Future Games I was responsible the animations in the game as well as modeling the player character.
The game project lasted 4 weeks and I spent about 1 week on modeling the player character, 1 week on rigging and animating the player, and 1 week on rigging and animating the boss.
The boss of the game was modeled by my teammate Xander Jermide, while I rigged and animated it.
Turnaround of Player character
The players have an Idle animation, a looping run, a jump, and two unique actions. One player can swing a hammer, while the other can fire a projectile from their hand.
The boss at the end of the game. The main focus here was on to convey a feeling of uneasiness and unpredictability with the movements.