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VFX Showcase | Energy beam, projectiles, and barrier.

A showcase of visual effects I made as part of a VFX course at Futuregames.
This was the first time I really tried taking some time to make good VFX so I am pretty happy with the result.

A projectile that explodes on impact. I spent quite a lot of time iterating on the explosion to make it feel snappy and to make sure the way it fades out looks a bit interesting.

The explosion is made out of two sphere meshes while the rest is sprites.

A fairly simple projectile firing three times in succession which leaves a burn mark if it collides with an object.

The burn mark is made through a mesh which projects a decal on the area hit.

A barrier deployed after a short delay.

Unlike the other VFX shown here, this one mainly uses mesh particles instead of sprites. Because of that most of the time on this one was spent on texturing and setting up the materials.

The three masks used for the barrier field were made in Substance Designer and exported as a single texture

The three masks used for the barrier field were made in Substance Designer and exported as a single texture

The nodes in Substance Designer for the masks.

The nodes in Substance Designer for the masks.

Material node setup for the barrier's surface

Material node setup for the barrier's surface

Some initial Sketches I made for the two projectiles while exploring how I want them to feel.

Some initial Sketches I made for the two projectiles while exploring how I want them to feel.