Animations made as part of an old animation course.
The character is Elma from Xenoblade Chronicles X. The model used was ripped from the game and rigged by KuroKairaku on Deviantart. I adjusted the rig and skinning slightly to better fit my needs and then animated it. Meshes and materials in the scene are a mix of content I have made myself for other projects and default content form Unreal Engine.
Animations were done through keyframing in MotionBuilder and later on adjusted through Unreal's additive animation system. Unfortunately there was some issue with the character extension components in MotionBuilder, so some of the smaller movement and follow-through ended up getting lost as the files exported.