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Rooftop Climb

An animation sequence I created as my graduation project at Futuregames. I recently went back to it to add some more polish and fix the lighting in the scene.

The purpose behind this project was that I already had plenty of experience with gameplay animations, so I wanted to try something a bit more cinematic. The sequence depicts two people working together to climb up a wall in order to get to the roof.

The animations were done entirely in blender and I used DaVinci Resolve for video editing and adding in textboxes and credits.

Credits:
- Snow Rig © Blender Foundation | studio.blender.org
- Rain Rig © Blender Foundation | cloud.blender.org

The final result.

A sketch of the scene from the planning stage.
Before I decided on what the characters should do I made quick sketches of multiple ideas.

A sketch of the scene from the planning stage.
Before I decided on what the characters should do I made quick sketches of multiple ideas.

When working on this scene I decided on the characters actions before I decided on a camera position. 
So halfway through the project I spent a lot of time trying out different camera angles.

When working on this scene I decided on the characters actions before I decided on a camera position.
So halfway through the project I spent a lot of time trying out different camera angles.

The scene layout in different views. I made the scene a bit larger than just the wall since I wasn't sure which camera angles I wanted initially. 
Having a larger scene would also allow my to add more different moments to the sequence.

The scene layout in different views. I made the scene a bit larger than just the wall since I wasn't sure which camera angles I wanted initially.
Having a larger scene would also allow my to add more different moments to the sequence.

Scene layout with lighting sources shown. Most of the lighting information comes from the top sky-light that simulates moonlight.

The bottom part shows how I adjusted the HDR map to better fit the scene.

Scene layout with lighting sources shown. Most of the lighting information comes from the top sky-light that simulates moonlight.

The bottom part shows how I adjusted the HDR map to better fit the scene.